BSMT2000
by admin on Jan.23, 2010, under Soundchips
The BSMT2000, or “Brian Schmidt’s Mouse Trap”, was created by Brian Schmidt and introduced in the early nineties. It got used inside a few Arcade Games aswell as a number of Pinball Machines, like in the WhiteStar Hardware from Sega and Stern. The last Pinball Game to use it was Terminator 3 in 2003. Being an AudioDSP the Chip is all PCM/ADPCM based and does not allow sound synthesis.
Brian Schmidt himself composed music for lots of the Games using the BSMT2000. He later played a large role in designing the X-Box / X-box 360 Audio Architectures.
Technical Specifications
- Channels: 13 max.
- You can set the Chip to several modes, if you want higher quality then you get fewer channels:
- Mode 0: 12 PCM Channels & 1 ADPCM Channel; 24 kHz
- Mode 1: 11 PCM Channels & 1 ADPCM Channel; 24 kHz
- Mode 5: 12 PCM Channels; 24 kHz
- Mode 6: 8 PCM Channels; 34 kHz
- Mode 7: 9 PCM Channels; 32 kHz
- Stereo: Yes, except Mode 0
- DAC: unknown
Used in
Arcade Games
- Battle Toads
- Police Trainer
- Taito Assasins
and more single games..
Pinball Machines
- Data East Version 3 (with games like Jurassic Park or Leathal Weapon 3, though some games have another soundchip..)
- Sega/Stern WhiteStar (with games like Batman Forever or Starship Troopers)
Special Applications
- The BSMT2000 was hardware emulated using 3 FGPAs and an additional CPU on the successor of the WhiteStar Hardware, the WhiteStar II, to allow backwards compatibility with the old games.
Variants
- 320C15 | The BSMT2000 is actually based on the 320C15 made by Texas Instruments.
Emulation
- Arcade (Games & Pinball) | The BSMT2000 works fine in M1. M1 is a music player which is based on MAME and thus supports a lot of Arcade Games. More about M1 can be found here.

