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BSMT2000

by admin on Jan.23, 2010, under Soundchips

Battle Toads (Arcade)

Battle Toads (Arcade)

The BSMT2000, or “Brian Schmidt’s Mouse Trap”,  was created by Brian Schmidt and introduced in the early nineties. It got used inside a few Arcade Games aswell as a number of Pinball Machines, like in the WhiteStar Hardware from Sega and Stern. The last Pinball Game to use it was Terminator 3 in 2003. Being an AudioDSP the Chip is all PCM/ADPCM based and does not allow sound synthesis.

Brian Schmidt himself composed music for lots of the Games using the BSMT2000. He later played a large role in designing the X-Box / X-box 360 Audio Architectures.

Technical Specifications

  • Channels: 13 max.
  • You can set the Chip to several modes, if you want higher quality then you get fewer channels:
  • Mode 0: 12 PCM Channels & 1 ADPCM Channel; 24 kHz
  • Mode 1: 11 PCM Channels & 1 ADPCM Channel; 24 kHz
  • Mode 5: 12 PCM Channels; 24 kHz
  • Mode 6: 8 PCM Channels; 34 kHz
  • Mode 7: 9 PCM Channels; 32 kHz
  • Stereo: Yes, except Mode 0
  • DAC: unknown

Used in

Arcade Games

  • Battle Toads
  • Police Trainer
  • Taito Assasins

and more single games..

Pinball Machines

  • Data East Version 3 (with games like Jurassic Park or Leathal Weapon 3, though some games have another soundchip..)
  • Sega/Stern WhiteStar (with games like Batman Forever or Starship Troopers)

Special Applications

  • The BSMT2000 was hardware emulated using 3 FGPAs and an additional CPU on the successor of the WhiteStar Hardware, the WhiteStar II, to allow backwards compatibility with the old games.

Variants

  • 320C15 | The BSMT2000 is actually based on the 320C15 made by Texas Instruments.
Battle Toads Music running in M1

Battle Toads Music running in M1

Emulation

  • Arcade (Games & Pinball) | The BSMT2000 works fine in M1. M1 is a music player which is based on MAME and thus supports a lot of Arcade Games. More about M1 can be found here.

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