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<channel>
	<title>X68000</title>
	<atom:link href="http://www.x68000.de/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.x68000.de</link>
	<description>game audio research</description>
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		<title>MSM6258</title>
		<link>http://www.x68000.de/soundchips/msm6258/</link>
		<comments>http://www.x68000.de/soundchips/msm6258/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 15:28:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Soundchips]]></category>

		<guid isPermaLink="false">http://www.x68000.de/?p=1609</guid>
		<description><![CDATA[The MSM6258 was made by OKI and is used inside the Sharp X68000 or (I think) the NEC PC-FX. It is a 1-channel ADPCM Chip with a build-in DAC. It was later superseded by the MSM6388 and the MSM6588, which include a higher quality DAC (12-bit instead of 10) and a Low Pass Filter.
Technical Specifications

Channels: [...]]]></description>
			<content:encoded><![CDATA[<p>The MSM6258 was made by OKI and is used inside the Sharp X68000 or (I think) the NEC PC-FX. It is a 1-channel ADPCM Chip with a build-in DAC. It was later superseded by the MSM6388 and the MSM6588, which include a higher quality DAC (12-bit instead of 10) and a Low Pass Filter.</p>
<div id="attachment_1612" class="wp-caption aligncenter" style="width: 266px"><a href="http://www.x68000.de/wp-content/uploads/2010/02/akumajou-dracula.gif"><img class="size-full wp-image-1612" title="Akumajou Dracula" src="http://www.x68000.de/wp-content/uploads/2010/02/akumajou-dracula.gif" alt="Akumajou Dracula" width="256" height="255" /></a><p class="wp-caption-text">Akumajou Dracula used the MSM6258 to play the Drums on the X68000</p></div>
<h2>Technical Specifications</h2>
<ul>
<li><strong>Channels:</strong> 1</li>
<li><strong>Channel 1:</strong> 3-bit / 4-bit ADPCM Sample Playback</li>
<li><strong>Sample Frequency:</strong> Supports 15.6 kHz, 10.4 kHz, 7.8 kHz, 5.2 kHz and 3.9 kHz</li>
<li><strong>Stereo:</strong> No (its 1 channel after all)</li>
<li><strong>DAC:</strong> build-in, 10-bit</li>
<li><strong>RAM: </strong>External, could be DRAM, SRAM, ROM or an EPROM.</li>
<li>The Chip also outputs a (digital) PCM Stream, in case you want to use an other DAC.</li>
<li><a href="http://www.x68000.de/files/sheets/msm6258.pdf">Datasheet for the MSM6258 is available here (PDF)</a></li>
</ul>
<h2>Used in</h2>
<p><strong>Homecomputers</strong></p>
<ul>
<li> Sharp X68000</li>
</ul>
<p><strong>Video Game Consoles</strong></p>
<ul>
<li>NEC PC-FX (?)</li>
</ul>
<h2>Special Applications</h2>
<ul>
<li><strong>Sharp X68000 | </strong>Uses the MSM6258 together with an <a href="http://www.x68000.de/soundchips/ym2151/" target="_self">YM2151 (OPM)</a></li>
</ul>
<h2>Variants</h2>
<ul>
<li> <strong>MSM6258 | </strong>Standalone version</li>
<li><strong>MSM6258V | </strong>CPU Interface version</li>
</ul>
<h2>Emulation</h2>
<ul>
<li><strong>Sharp X1 |</strong> Emulated in <a href="../soundchips/soundchips/players/hoot/" target="_self">Hoot</a></li>
</ul>
<h2>Sound Creation</h2>
<p><strong>PCMCONV</strong></p>
<ul>
<li>This is a DOS Application you can use to convert PCM Data to the X68000 4-bit ADPCM Data.<br />
Running it with the default settings should work fine already. If you want something else refer to the document thats included.</li>
</ul>
<ul>
<li><strong>usage: </strong>pcmconv input.wav output.wav</li>
<li><a href="../files/pcv10020.lzh" target="_blank">download</a></li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>YM2608 (OPNA)</title>
		<link>http://www.x68000.de/soundchips/ym2608-opna/</link>
		<comments>http://www.x68000.de/soundchips/ym2608-opna/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 16:20:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Soundchips]]></category>

		<guid isPermaLink="false">http://www.x68000.de/?p=1470</guid>
		<description><![CDATA[The YM2608 was made by Yamaha and got used inside lots of Soundcards for several different (mostly japanese) Homecomputers aswell as a few Arcade Games. It is also known as the OPNA (FM Operator Type N-A).
Technical Specifications

Channels: 16
Channels 1-6: FM Sound Synthesis with 4 Operators. Also comes with a build-in envelope Generator (ADSR)
Channels: 7-9: Squarewave [...]]]></description>
			<content:encoded><![CDATA[<p>The YM2608 was made by Yamaha and got used inside lots of Soundcards for several different (mostly japanese) Homecomputers aswell as a few Arcade Games. It is also known as the <strong>OPNA (FM Operator Type N-A)</strong>.</p>
<div id="attachment_1543" class="wp-caption aligncenter" style="width: 330px"><a href="http://www.x68000.de/wp-content/uploads/2010/01/popfulmail.gif"><img class="size-full wp-image-1543" title="Popful Mail" src="http://www.x68000.de/wp-content/uploads/2010/01/popfulmail.gif" alt="Games like Popful Mail featured an YM2608 Soundtrack" width="320" height="174" /></a><p class="wp-caption-text">Games like Popful Mail featured an YM2608 Soundtrack</p></div>
<h2>Technical Specifications</h2>
<ul>
<li><strong>Channels:</strong> 16</li>
<li><strong>Channels 1-6: </strong>FM Sound Synthesis with 4 Operators. Also comes with a build-in envelope Generator (ADSR)</li>
<li><strong>Channels: 7-9: </strong>Squarewave &amp; Noise Synthesis (compatible to the <a href="http://www.x68000.de/soundchips/ay-3-8910/" target="_self">YM2149</a>)</li>
<li><strong>Channels 10-15: </strong>Rhythm Channels. Each of the 6 channels plays a predefined ADPCM Sample. Available were the following instruments: A Bass Drum, Snare Drum, Cymbal, Closed Hi-Hat, Tom Tom &amp; Rimshot.</li>
<li><strong>Channel 16: </strong>4-bit ADPCM Sample Playback (with up to 256kb Sample DRAM), Sample Rate 2 &#8211; 16 kHz. The difference to the channels above is that you can actually upload one or more samples yourself.</li>
<li><strong>Stereo:</strong> Only the FM Channels feature Stereo. The Squarewave, Noise and Rhythm Channels are Mono</li>
<li><strong>DAC:</strong> External, the 2 Channel YM3016 Stereo DAC</li>
<li>Has an LFO</li>
<li><a href="../files/sheets/ym2608.pdf" target="_blank">Datasheet is available here (Link)</a></li>
</ul>
<h2>Used in</h2>
<p><strong>Home Computers</strong></p>
<ul>
<li>NEC PC-8801 FA (with the Sound Board II)</li>
<li>NEC PC-8801 MA (with the Sound Board II)</li>
<li>NEC PC-88 VA2 (with the Sound Board II)</li>
<li>NEC PC-88 VA3 (with the Sound Board II)</li>
<li>it was also optionally available in other PC-88 Computers.</li>
</ul>
<p><strong>Soundcards</strong></p>
<ul>
<li>NEC PC-8801-23 (for PC-88 computers, its actually the Sound Board II)</li>
<li>NEC PC-9801-76 (for PC-98 computers)</li>
<li>NEC PC-9801-86 (for PC-98 computers)</li>
<li>Mad Factory Otomichan (音美ちゃん) (for PC-98 computers)</li>
<li>MSI (Idol Japan / Alpha Data) Speakboard (for PC-98 computers)</li>
<li>Q-Vision Wave Master (for PC-98 computers)</li>
<li>SIS Planning Amusement Soundboard ASB-01 (for PC-98 computers)</li>
<li>Yamaha Sound Edge SW20-98 (for PC-98 computers)</li>
<li>Yamaha Sound Edge SW20-PC (for IBM-PC computers)</li>
</ul>
<p><strong>Arcade Games</strong></p>
<ul>
<li>Hatris</li>
<li>Mechanized Attack</li>
<li>Tecmo World Cup &#8216;90</li>
<li>and a few others&#8230;</li>
</ul>
<div id="attachment_1546" class="wp-caption aligncenter" style="width: 330px"><strong><strong><a href="http://www.x68000.de/wp-content/uploads/2010/01/brandish.gif"><img class="size-full wp-image-1546" title="Falcom's Brandish 2" src="http://www.x68000.de/wp-content/uploads/2010/01/brandish.gif" alt="Falcom's Brandish 2" width="320" height="200" /></a></strong></strong><p class="wp-caption-text">Falcom&#39;s Brandish 2</p></div>
<h2>Special Applications</h2>
<ul>
<li><strong>Mad Factory Otomichan | </strong>This PC-98 Soundboard uses the YM2608 together with an <a href="http://www.x68000.de/soundchips/ym3438-opn2c/" target="_self">YM3428</a>, expanding the sound with 6 extra FM Channels.</li>
<li><strong>Q-Vision Wave Master</strong> | Additionally features a CS4231 and a WD33C93BJM</li>
<li><strong>SIS Planning Amusement Soundboard ASB-01</strong> | This comes without the 256 KB ADPCM DRAM, which, I think, makes channel 16 not usable anymore. I&#8217;ve seen hacks though where people added the missing DRAM to the Card.</li>
<li><strong>Yamaha Sound Edge</strong> | The two soundcards feature a lot of additional chips, namely the <a href="http://www.x68000.de/soundchips/ymf278b-opl4/" target="_self">YMF278B</a>, an AD1848KP and a YSS205.</li>
</ul>
<h2>Variants</h2>
<ul>
<li><strong>YM2608B</strong> | This is the name that is actually printed on the chip.</li>
</ul>
<h2>Emulation</h2>
<p><strong>PC-88 &amp; PC-98</strong></p>
<ul>
<li> <strong>Hoot | </strong>Emulates both the PC-88 aswell as the PC-98 just fine. You can read more about Hoot over <a href="../soundchips/players/hoot/" target="_self">Here</a>.</li>
<li><strong>S98 | </strong>a fileformat which actually contains logged music data which was recorded using an emulator. It&#8217;s playable in Winamp using th<span style="font-family: ＭＳ Ｐゴシック,Osaka;"> </span>e S98amp Plugin from <a href="http://www.proc.org.tohoku.ac.jp/befis/" target="_blank">here.</a></li>
<li><strong>OVI | </strong>a fileformat which stores OPNA Music. You can play it with inFMPMD (Winamp Plugin) from <a href="http://www.proc.org.tohoku.ac.jp/befis/" target="_blank">here</a> or with <a href="http://www.fmp.jp/~c60/" target="_blank">FMPMD2000</a> from here.</li>
</ul>
<p><strong>Arcade</strong></p>
<ul>
<li>The Music of the Arcade Systems can be emulated with <strong>M1</strong>. M1 is a music player which is based on MAME and thus supports a lot of Arcade Games, although the Sega Mega-Play and Mega-Tech seem to be missing from it. More about M1 can be found <a href="../page/players/m1-bridgem1/" target="_self">here</a>.</li>
</ul>
<div id="attachment_1475" class="wp-caption aligncenter" style="width: 415px"><a href="http://www.x68000.de/wp-content/uploads/2010/01/sb2.gif"><img class="size-full wp-image-1475" title="The YM2608 running in Hoot" src="http://www.x68000.de/wp-content/uploads/2010/01/sb2.gif" alt="The YM2608 running in Hoot" width="405" height="221" /></a><p class="wp-caption-text">The YM2608 running in Hoot</p></div>
]]></content:encoded>
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		</item>
		<item>
		<title>BSMT2000</title>
		<link>http://www.x68000.de/soundchips/bsmt2000/</link>
		<comments>http://www.x68000.de/soundchips/bsmt2000/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 14:23:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Soundchips]]></category>

		<guid isPermaLink="false">http://www.x68000.de/?p=1512</guid>
		<description><![CDATA[The BSMT2000, or &#8220;Brian Schmidt&#8217;s Mouse Trap&#8221;,  was created by Brian Schmidt and introduced in the early nineties. It got used inside a few Arcade Games aswell as a number of Pinball Machines, like in the WhiteStar Hardware from Sega and Stern. The last Pinball Game to use it was Terminator 3 in 2003. Being [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1518" class="wp-caption alignright" style="width: 266px"><a href="http://www.x68000.de/wp-content/uploads/2010/01/bt.gif"><img class="size-full wp-image-1518" title="Battle Toads (Arcade)" src="http://www.x68000.de/wp-content/uploads/2010/01/bt.gif" alt="Battle Toads (Arcade)" width="256" height="224" /></a><p class="wp-caption-text">Battle Toads (Arcade)</p></div>
<p>The <strong>BSMT2000</strong>, or<strong> </strong>&#8220;Brian Schmidt&#8217;s Mouse Trap&#8221;,  was created by Brian Schmidt and introduced in the early nineties. It got used inside a few Arcade Games aswell as a number of Pinball Machines, like in the WhiteStar Hardware from Sega and Stern. The last Pinball Game to use it was Terminator 3 in 2003. Being an AudioDSP the Chip is all PCM/ADPCM based and does not allow sound synthesis.</p>
<p>Brian Schmidt himself composed music for lots of the Games using the BSMT2000. He later played a large role in designing the X-Box / X-box 360 Audio Architectures.</p>
<h2>Technical Specifications</h2>
<ul>
<li><strong>Channels: </strong>13 max.</li>
<li>You can set the Chip to several modes, if you want higher quality then you get fewer channels:</li>
<li><strong>Mode 0:</strong> 12 PCM Channels &amp; 1 ADPCM Channel; 24 kHz</li>
<li><strong>Mode 1: </strong>11 PCM Channels &amp; 1 ADPCM Channel; 24 kHz</li>
<li><strong>Mode 5:</strong> 12 PCM Channels; 24 kHz</li>
<li><strong>Mode 6:</strong> 8 PCM Channels; 34 kHz</li>
<li><strong>Mode 7:</strong> 9 PCM Channels; 32 kHz</li>
<li><strong>Stereo:</strong> Yes, except Mode 0</li>
<li><strong>DAC:</strong> unknown</li>
</ul>
<h2>Used in</h2>
<p><strong>Arcade Games<br />
</strong></p>
<ul>
<li>Battle Toads</li>
<li>Police Trainer</li>
<li>Taito Assasins</li>
</ul>
<p>and more single games..</p>
<p><strong>Pinball Machines<br />
</strong></p>
<ul>
<li>Data East Version 3 (with games like Jurassic Park or Leathal Weapon 3, though some games have another soundchip..)</li>
<li>Sega/Stern WhiteStar (with games like Batman Forever or Starship Troopers)</li>
</ul>
<h2>Special Applications</h2>
<ul>
<li>The BSMT2000 was hardware emulated using 3 FGPAs and an additional CPU on the successor of the WhiteStar Hardware, the <strong>WhiteStar II</strong>, to allow backwards compatibility with the old games.</li>
</ul>
<h2>Variants</h2>
<ul>
<li><strong>320C15</strong> | The BSMT2000 is actually based on the 320C15 made by Texas Instruments.</li>
</ul>
<div id="attachment_1513" class="wp-caption aligncenter" style="width: 402px"><a href="http://www.x68000.de/wp-content/uploads/2010/01/bsmt2000.jpg"><img class="size-full wp-image-1513" title="Battle Toads Music running in M1" src="http://www.x68000.de/wp-content/uploads/2010/01/bsmt2000.jpg" alt="Battle Toads Music running in M1" width="392" height="221" /></a><p class="wp-caption-text">Battle Toads Music running in M1</p></div>
<h2>Emulation</h2>
<ul>
<li><strong>Arcade (Games &amp; Pinball) |</strong> The BSMT2000 works fine in <strong>M1</strong>. M1 is a music player which is based on MAME and thus supports a lot of Arcade Games. More about M1 can be found <a href="../players/m1-bridgem1/" target="_self">here</a>.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>YM3802 (MCS)</title>
		<link>http://www.x68000.de/midi/ym3802-mcs/</link>
		<comments>http://www.x68000.de/midi/ym3802-mcs/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 16:53:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[MIDI]]></category>

		<guid isPermaLink="false">http://www.x68000.de/?p=1239</guid>
		<description><![CDATA[The YM3802 was made by Yamaha and is used for controlling MIDI Data. It is also known as the MCS (MIDI Communication &#38; Service Controller).
Technical Specifications

 Features an asynchronous serial communication interface
An interface for cassette tape recording
General purpose 8-bit parallel input/output Port
General purpose 14-bit Timer
128 Byte FIFO Buffer for receiving Data
16 Byte FIFO Buffer for [...]]]></description>
			<content:encoded><![CDATA[<p>The YM3802 was made by Yamaha and is used for controlling MIDI Data. It is also known as the MCS (MIDI Communication &amp; Service Controller).</p>
<h2>Technical Specifications</h2>
<div id="attachment_1507" class="wp-caption alignright" style="width: 330px"><a href="http://www.x68000.de/wp-content/uploads/2010/01/PDD1a.gif"><img class="size-full wp-image-1507" title="Using the YM3802, Games like Power Dolls 2 could play their SC-55 Soundtrack" src="http://www.x68000.de/wp-content/uploads/2010/01/PDD1a.gif" alt="Using the YM3802, Games like Power Dolls 2 could play their SC-55 Soundtrack" width="320" height="200" /></a><p class="wp-caption-text">Using the YM3802 games like Power Dolls 2 could play their SC-55 Soundtrack</p></div>
<ul>
<li> Features an asynchronous serial communication interface</li>
<li>An interface for cassette tape recording</li>
<li>General purpose 8-bit parallel input/output Port</li>
<li>General purpose 14-bit Timer</li>
<li>128 Byte FIFO Buffer for receiving Data</li>
<li>16 Byte FIFO Buffer for sending Data</li>
<li>Detection function for the MIDI Clock from the recieved Signal</li>
<li>build-in MIDI Clock</li>
</ul>
<h2>Used in</h2>
<p><strong>MIDI Boards<br />
</strong></p>
<ul>
<li>System Sacom SX-68M (for the Sharp X68000)</li>
</ul>
<h2>Application</h2>
<ul>
<li> You could use the SX-68M Midi Board to hook up external MIDI Synthesizers to your X68000. Some Games used this feature to play Music, for example with the Roland SC-55. Aside from games, it was used for composing and playing music.</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Hoot</title>
		<link>http://www.x68000.de/players/hoot/</link>
		<comments>http://www.x68000.de/players/hoot/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 15:44:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://www.x68000.de/?p=1487</guid>
		<description><![CDATA[Hoot is a Multi-Soundchip Emulator &#8211; mostly focussing on japanese Homecomputers, but also with support for lots of other Systems (from the Sega Genesis to old PC Soundcards like the MT-32).
It features playlists, the ability to mute single channels, a great filebrowser, WAV logging and even such things as replaying MT-32 songs with a real [...]]]></description>
			<content:encoded><![CDATA[<p>Hoot is a Multi-Soundchip Emulator &#8211; mostly focussing on japanese Homecomputers, but also with support for lots of other Systems (from the Sega Genesis to old PC Soundcards like the MT-32).</p>
<p>It features playlists, the ability to mute single channels, a great filebrowser, WAV logging and even such things as replaying MT-32 songs with a real MT-32!</p>
<div id="attachment_1490" class="wp-caption aligncenter" style="width: 415px"><a href="http://www.x68000.de/wp-content/uploads/2010/01/ym38121.png"><img class="size-full wp-image-1490" title="The YM3812 running in Hoot" src="http://www.x68000.de/wp-content/uploads/2010/01/ym38121.png" alt="The YM3812 running in Hoot" width="405" height="221" /></a><p class="wp-caption-text">The YM3812 running in Hoot</p></div>
<p><strong>Installation / Setup</strong></p>
<p>Getting hoot to run for the first time might be somewhat complicated (although its worth it for sure!). Maybe its the best thing when I just send you to the <a href="http://snesmusic.org/hoot/v2/" target="_blank">Hoot Archive</a>. At the left, at &#8220;Problems with hoot?&#8221; you can find a detailed explanation on how to get it to run.</p>
<p><strong>Supported Hardware:</strong></p>
<ul>
<li><a href="../soundchips/2a03/">2A03</a><strong> </strong></li>
<li><a href="../soundchips/ay-3-8910/">AY-3-8910</a></li>
<li><a href="../vgm/beepers/">Beepers</a></li>
<li><a href="../soundchips/gb-z80/">DMG-CPU</a></li>
<li><a href="../soundchips/huc6280/">HuC6280</a></li>
<li><a href="../soundchips/scc/">K051649 (SCC)</a></li>
<li>Roland CM-64</li>
<li>Roland MT-32</li>
<li>Roland SC-55</li>
<li>Roland SC-88</li>
<li><a href="../soundchips/spc700/">SPC700</a></li>
<li>Vermouth</li>
<li><a href="../soundchips/ay-3-8910/">YM2149 (SSG)</a></li>
<li><a href="../soundchips/ym2151/">YM2151 (OPM)</a></li>
<li><a href="../soundchips/ym2203-opn/">YM2203 (OPN)</a></li>
<li><a href="../soundchips/ym2413-opll/">YM2413 (OPLL)</a></li>
<li><a href="../soundchips/ym2608-onpa/">YM2608 (OPNA)</a></li>
<li><a href="../soundchips/ym2610/">YM2610 (OPNB)</a></li>
<li><a href="../soundchips/ym3438-opn2c/">YM3438 (OPN2C)</a></li>
<li><a href="../soundchips/ym3812-opl2/">YM3812 (OPL2)</a></li>
<li><a href="../soundchips/ymf262-opl3/">YMF262 (OPL3)</a></li>
<li>YMF288</li>
</ul>
<p>You can grab Hoot from its <a href="http://dmpsoft.s17.xrea.com/hoot/index.html" target="_blank">Official Homepage</a> !</p>
]]></content:encoded>
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		<item>
		<title>Flipper</title>
		<link>http://www.x68000.de/soundchips/flipper/</link>
		<comments>http://www.x68000.de/soundchips/flipper/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 17:53:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Soundchips]]></category>

		<guid isPermaLink="false">http://www.x68000.de/?p=1430</guid>
		<description><![CDATA[The Flipper was developed by Nintento and ArtX for the Gamecube. Being a GPU the Chip handles all the Graphics and also features a DSP, which again was developed by a company called Macronix.
The Flipper Chip was later superseded by the &#8220;Hollywood&#8221; Chip found inside the Nintendo Wii.
Technical Specifications

Channels: 64
Channel 1-64: ADPCM Sound playback with [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1433" class="wp-caption alignright" style="width: 260px"><img class="size-full wp-image-1433" title="GameCube_logo" src="http://www.x68000.de/wp-content/uploads/2010/01/GameCube_logo.jpg" alt="The Gamecube Logo" width="250" height="56" /><p class="wp-caption-text">The Gamecube Logo</p></div>
<p>The Flipper was developed by Nintento and ArtX for the Gamecube. Being a GPU the Chip handles all the Graphics and also features a DSP, which again was developed by a company called Macronix.</p>
<p>The Flipper Chip was later superseded by the &#8220;Hollywood&#8221; Chip found inside the Nintendo Wii.</p>
<h2>Technical Specifications</h2>
<ul>
<li><strong>Channels:</strong> 64</li>
<li><strong>Channel 1-64:</strong> ADPCM Sound playback with 32 or 48 kHz in 16-bit</li>
<li><strong>Stereo: </strong>Yes (incl. Dolby Pro Logic II)</li>
<li><strong>DSP Features: </strong>256 Volume Levels for both the left and the right signal</li>
<li><strong>DAC: </strong>External, 48 kHz</li>
<li><strong>Software:</strong> The Gamecube API also features MIDI File Support incl. DLS 1.0,  see &#8220;File Formats&#8221; further down.</li>
<li>Runs at 81 MHz</li>
</ul>
<h2>Used in</h2>
<p style="text-align: left;"><strong>Videogame Consoles</strong></p>
<ul>
<li>Nintendo Gamecube</li>
</ul>
<p><strong>Arcade Systems</strong></p>
<ul>
<li>Namco Triforce</li>
<li>Sega Triforce</li>
</ul>
<div id="attachment_1456" class="wp-caption aligncenter" style="width: 262px"><img class="size-full wp-image-1456" title="F-Zero GX for the Gamecube" src="http://www.x68000.de/wp-content/uploads/2010/01/fzerogx1.jpg" alt="F-Zero GX for the Gamecube" width="252" height="189" /><p class="wp-caption-text">F-Zero GX for the Gamecube</p></div>
<h2>Special Applications</h2>
<ul>
<li><strong>Game Boy Player | </strong>allows you to play GB, GBC and GBA Games on the Gamecube. It comes with the ARM7TDMI afaik, which is the GBA CPU (and the build-in Soundchip).</li>
</ul>
<h2>File Formats</h2>
<p>As most Gamecube Games use Streams for their Sounds, there is no file format designed to play back Gamecube sequenced music. It is always possible that a games uses an internal softsynth though, which passes a stream to the DSP.</p>
<p>Some formats you might encounter, see further down for a way to play those:</p>
<p><strong>ADX</strong></p>
<ul>
<li>Popular format used for streams. An advantage is that you can, for example, easily define start- and endpoints to have the music looped.</li>
<li><strong>Used in:</strong> Phantasy Star Online 1-3, Shadow the Hedgehog, Sonic Heroes, Viewtiful Joe 2, F-Zero GX, and more..</li>
</ul>
<p><strong>DSP-ADPCM</strong></p>
<ul>
<li>The official Nintendo Format that is intended for streams and used by many developers. The SDK features a tool called dspadpcm.exe which converts and compresses 16-bit WAV and AIFF to the DSP-ADPCM Format. A test song with 22,6mb was reduced to 6,46mb after the compression.</li>
<li>The default extension is .dsp and the format supports loop points.</li>
<li><strong>Used in:</strong> Metal Gear Solid &#8211; Twin Snakes, Metroid Prime 1 &amp; 2, Skies of Arcadia Legends, Wario World, and more..</li>
</ul>
<div id="attachment_1439" class="wp-caption aligncenter" style="width: 278px"><img class="size-full wp-image-1439 " title="vgmstream_dsp" src="http://www.x68000.de/wp-content/uploads/2010/01/vgmstream_dsp.jpg" alt="vgmstream playing DSP-ADPCM" width="268" height="190" /><p class="wp-caption-text">vgmstream playing DSP-ADPCM</p></div>
<p><strong>SPT/SPD</strong></p>
<ul>
<li>Its Nintendos official format for packed DSP Files.</li>
<li><strong>Used in:</strong> BloodRayne, Bust-a-Move 3000, and more..</li>
</ul>
<p><strong>OGG Vorbis</strong></p>
<ul>
<li><strong> </strong>Open Source Format used for streams.</li>
<li><strong>Used in:</strong> Mega Man X Collection, Time Splitters &#8211; Future Perfect, True Crime &#8211; New York City, and more..</li>
</ul>
<p><strong>MIDI</strong></p>
<ul>
<li>As for sequenced Music, the Gamecube provides a softsynth which can replay standard MIDI Files with a Wavetable that the programmer provided. The Wavetables are converted from DLS 1.0 Files and should be inside a .wt and a .pcm file. There are also a few effects to further work with the sound like an LFO, ADSR or Panning.</li>
<li><strong>Supported Events:</strong> note on, note off, program change, pitch wheel and &#8220;some controller events&#8221;.</li>
<li><strong>Used in:</strong> Donkey Konga 3, maybe more?</li>
</ul>
<h2>Playback</h2>
<p><strong>vgmstream</strong></p>
<ul>
<li>vgmstream is a plug-in for Winamp which supports numerous streaming formats from many videogame consoles. As for the gamecube, it supports DSP aswell as ADX and many others. You can grab it from <a href="http://sourceforge.net/projects/vgmstream/" target="_blank">this link</a>.</li>
</ul>
]]></content:encoded>
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		<title>Minx</title>
		<link>http://www.x68000.de/soundchips/minx/</link>
		<comments>http://www.x68000.de/soundchips/minx/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 16:42:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Soundchips]]></category>

		<guid isPermaLink="false">http://www.x68000.de/?p=1415</guid>
		<description><![CDATA[The Minx was made by Nintendo in 2001 and is used inside the Pokemon Mini Handheld. Besides being the main CPU of the system, it is also responsible for the sound generation.
Technical Specifications

Channels: 1
Channel 1: Squarewave Synthesis
2-bit Volume Control (0%, 50% and 100%)
Variable Pulse Width (PWM)

Used in
Handhelds

Pokemon Mini

Special Applications

 -

Variants

 -

Emulation

 To my knowledge there [...]]]></description>
			<content:encoded><![CDATA[<p>The Minx was made by Nintendo in 2001 and is used inside the Pokemon Mini Handheld. Besides being the main CPU of the system, it is also responsible for the sound generation.</p>
<h2>Technical Specifications</h2>
<ul>
<li><strong>Channels:</strong> 1</li>
<li><strong>Channel 1:</strong> Squarewave Synthesis</li>
<li>2-bit Volume Control (0%, 50% and 100%)</li>
<li>Variable Pulse Width (PWM)</li>
</ul>
<h2>Used in</h2>
<p><strong>Handhelds</strong></p>
<ul>
<li>Pokemon Mini</li>
</ul>
<div id="attachment_1417" class="wp-caption aligncenter" style="width: 202px"><img class="size-full wp-image-1417" title="Pokémon_Pinball_mini_gameplay" src="http://www.x68000.de/wp-content/uploads/2009/10/Pokémon_Pinball_mini_gameplay.png" alt="Pokémon_Pinball_mini_gameplay" width="192" height="128" /><p class="wp-caption-text">Pokemon Pinball Mini</p></div>
<h2>Special Applications</h2>
<ul>
<li> <strong>-</strong></li>
</ul>
<h2>Variants</h2>
<ul>
<li> <strong>-</strong></li>
</ul>
<h2>Emulation</h2>
<ul>
<li> To my knowledge there is no sound format that allows replaying pokemon mini songs on your pc. But of course there are Emulators for the whole system.</li>
</ul>
<h2>Music Creation</h2>
<ul>
<li> I have yet to see &#8216;real&#8217; music software for the Pokemon Mini. The homebrew scene uses assembler to write their music, which again is not that hard to do because of the high limitations of the (sound) system.</li>
</ul>
]]></content:encoded>
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		<title>YMF724</title>
		<link>http://www.x68000.de/soundchips/ymf724/</link>
		<comments>http://www.x68000.de/soundchips/ymf724/#comments</comments>
		<pubDate>Sun, 04 Oct 2009 23:33:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Soundchips]]></category>

		<guid isPermaLink="false">http://www.x68000.de/?p=1377</guid>
		<description><![CDATA[The YMF724 was made by Yamaha and mostly used inside different Computers of the 90s aswell as some PCI Soundcards like the Yamaha Waveforce WF192G. It’s also known as the DS-1 and as for sound synthesis, it supports OPL3 aswell as Wavetable Synthesis. The YMF724 was actually the first of the YMF7&#215;4 Cards, which stands [...]]]></description>
			<content:encoded><![CDATA[<p>The YMF724 was made by Yamaha and mostly used inside different Computers of the 90s aswell as some PCI Soundcards like the Yamaha Waveforce WF192G. It’s also known as the <strong>DS-1</strong> and as for sound synthesis, it supports OPL3 aswell as Wavetable Synthesis. The YMF724 was actually the first of the YMF7&#215;4 Cards, which stands for XG Tone Generation and legacy support for older DOS Applications.</p>
<p>The name that is actually printed on the chip is YMF724F-V. It was later superseded by the YMF744.</p>
<h2>Technical Specifications</h2>
<ul>
<li><strong>Supports</strong> Wavetable Synthesis with up to 64 Voices, DirectSound Hardware Acceleration, DLS, DirectMusic &amp; DirectSound3D</li>
<li><strong>Supports</strong> OPL3 (<a href="../soundchips/ymf262-opl3/" target="_self">YMF262</a>)</li>
<li><strong>Compatible to</strong> GM / XG &amp; Sondius-XG Standards and <a href="../soundchips/ym3812-opl2/" target="_self">Sound Blaster</a> Games</li>
<li><strong>Ports:</strong> MPU-401 MIDI I/O, Joystick &amp; Zoomed Video Ports</li>
<li><strong>Interfaces: </strong>AC&#8217;97 &amp; AC3F2</li>
<li><strong>Stereo:</strong> Yes</li>
<li><strong>S/PDIF</strong> Output</li>
<li>Hardware Volume Control</li>
<li>2 Channel Output</li>
<li><a href="http://www.x68000.de/files/sheets/ymf724f.pdf">Datasheet for the YM724 is available here (PDF)</a></li>
</ul>
<div id="attachment_1385" class="wp-caption aligncenter" style="width: 330px"><img class="size-full wp-image-1385" title="Descent" src="http://www.x68000.de/wp-content/uploads/2009/10/descent.gif" alt="Descent" width="320" height="200" /><p class="wp-caption-text">One of the many games that could make use of the YMF724: Descent</p></div>
<h2>Used in</h2>
<p><strong>90s Computers</strong></p>
<ul>
<li>e.g.: Dell XPS T550</li>
</ul>
<p><strong>Sound Cards (IBM-PCs)<br />
</strong></p>
<ul>
<li>APAC SC-724A</li>
<li>Atrend <span>ATC-6655 </span></li>
<li><span>Atrend </span>Harmony<span> 3DS724A</span></li>
<li><span>DCS S817</span></li>
<li><span>Labway A301-G50</span></li>
<li><span>NEC PK-UG-X013 </span></li>
<li>Yamaha Waveforce WF192G</li>
</ul>
<h2>Special Applications</h2>
<ul>
<li><strong>-</strong></li>
</ul>
<h2>Variants</h2>
<ul>
<li>YMF724E-V</li>
<li>YMF724F</li>
<li>YMF724F-V &#8211; The Name printed on the chip (144 Pin LQFP)</li>
</ul>
<h2>Emulation</h2>
<ul>
<li>For the FM Part, see <a href="../soundchips/ymf262-opl3/" target="_self">YMF262</a></li>
</ul>
]]></content:encoded>
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		<title>YMF715</title>
		<link>http://www.x68000.de/soundchips/ymf715/</link>
		<comments>http://www.x68000.de/soundchips/ymf715/#comments</comments>
		<pubDate>Sun, 04 Oct 2009 23:33:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Soundchips]]></category>

		<guid isPermaLink="false">http://www.x68000.de/?p=1373</guid>
		<description><![CDATA[The YMF715 was made by Yamaha and was mostly used inside different Computers and Laptops of the 90s. It’s also known as the OPL3-SA3 (OPL3 Single-chip Audio System 3) and as for sound synthesis, it supports OPL3 aswell as Wavetable Synthesis.
Technical Specifications

Supports OPL3 (YMF262) 
Ports: MPU-401 MIDI UART I/O &#38; Joystick Ports
Compatible to the Windows [...]]]></description>
			<content:encoded><![CDATA[<p>The YMF715 was made by Yamaha and was mostly used inside different Computers and Laptops of the 90s. It’s also known as the OPL3-SA3 (OPL3 Single-chip Audio System 3) and as for sound synthesis, it supports OPL3 aswell as Wavetable Synthesis.</p>
<h2>Technical Specifications</h2>
<ul>
<li><strong>Supports</strong> OPL3 (<a href="http://www.x68000.de/soundchips/ymf262-opl3/" target="_self">YMF262</a>)<strong> </strong></li>
<li><strong>Ports:</strong> MPU-401 MIDI UART I/O &amp; Joystick Ports</li>
<li><strong>Compatible to</strong> the Windows Sound System, <a href="http://www.x68000.de/soundchips/ym3812-opl2/" target="_self">Sound Blaster</a> Games &amp; <span>YAMAHA Enhanced 3D </span></li>
<li>Full Duplex Operation</li>
<li><strong>Stereo:</strong> Yes</li>
<li><strong>DAC: </strong>16-bit, internal</li>
<li><strong>ADC: </strong>16-bit, internal</li>
<li><a href="http://www.x68000.de/files/sheets/ymf715e.pdf" target="_blank">Datasheet for the YMF715 is available here (PDF)</a></li>
</ul>
<div id="attachment_1384" class="wp-caption aligncenter" style="width: 330px"><img class="size-full wp-image-1384" title="Command &amp; Conquer" src="http://www.x68000.de/wp-content/uploads/2009/10/cc.gif" alt="cc" width="320" height="200" /><p class="wp-caption-text">One of the many games that could make use of the YMF715: Command &amp; Conquer</p></div>
<h2>Used in</h2>
<p><strong>90s Computers</strong> (esp. Laptops, it seems)</p>
<ul>
<li><strong>YMF715</strong> | Several ThinkPad Models (310, 310E, 310ED) or the Toshiba Satellite 4010 Laptop</li>
<li><strong>YMF715E</strong> | Even more ThinkPad Models (i Series 1410, 1411, 1450, 1451)0</li>
</ul>
<p><strong>Mainboards</strong></p>
<ul>
<li>Micro-Star International MS-6125</li>
</ul>
<h2>Special Applications</h2>
<ul>
<li><strong>-</strong></li>
</ul>
<h2>Variants</h2>
<ul>
<li>YMF715</li>
<li>YMF715E</li>
<li>YMF715E-S (100 Pin SQFP)</li>
</ul>
<h2>Emulation</h2>
<ul>
<li>For the FM Part, see <a href="../soundchips/ymf262-opl3/" target="_self">YMF262</a></li>
</ul>
]]></content:encoded>
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		<title>YMF738</title>
		<link>http://www.x68000.de/soundchips/ymf738/</link>
		<comments>http://www.x68000.de/soundchips/ymf738/#comments</comments>
		<pubDate>Sun, 04 Oct 2009 23:33:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Soundchips]]></category>

		<guid isPermaLink="false">http://www.x68000.de/?p=1375</guid>
		<description><![CDATA[The YMF738 was made by Yamaha for use with AMR (Audio/Modem Riser) Cards in the 90s. It’s also known as the DS-2 and as for sound synthesis, it supports OPL3 aswell as Wavetable Synthesis.
Today it&#8217;s kinda hard to find information about the chip, looks like this one got released only in low numbers. It seems [...]]]></description>
			<content:encoded><![CDATA[<p>The YMF738 was made by Yamaha for use with AMR (Audio/Modem Riser) Cards in the 90s. It’s also known as the <strong>DS-2</strong> and as for sound synthesis, it supports OPL3 aswell as Wavetable Synthesis.</p>
<p>Today it&#8217;s kinda hard to find information about the chip, looks like this one got released only in low numbers. It seems to be similar to the <a href="http://www.x68000.de/soundchips/ymf724/" target="_self">YMF7&#215;4</a> Chips.</p>
<h2>Technical Specifications</h2>
<ul>
<li><strong>Channels:</strong> The Software Driver can handle up to 73 concurrent audio streams</li>
<li><strong>Supports</strong> Wavetable Synthesis with up to 64 Voices, DirectSound Hardware Acceleration, DLS &amp; DirectSound3D</li>
<li><strong>Supports</strong> OPL3 (<a href="../soundchips/ymf262-opl3/" target="_self">YMF262</a>)</li>
<li><strong>Compatible to</strong> GM / XG &amp; Sondius-XG Standards</li>
<li><strong>Compatible to</strong> the AC2.1 Standard and <a href="../soundchips/ym3812-opl2/" target="_self">Sound Blaster</a> (Pro) Games</li>
<li><strong>Ports:</strong> Zoomed Video</li>
<li><strong>Interfaces: </strong>AC&#8217;97</li>
<li><strong>Stereo:</strong> Yes</li>
<li><strong>S/PDIF</strong> Output</li>
<li><strong>ADC:</strong> 16-bit</li>
</ul>
<div id="attachment_1386" class="wp-caption aligncenter" style="width: 330px"><img class="size-full wp-image-1386" title="Grand Theft Auto" src="http://www.x68000.de/wp-content/uploads/2009/10/gta.jpg" alt="Grand Theft Auto" width="320" height="240" /><p class="wp-caption-text">One of the many games that could make use of the YMF738: Grand Theft Auto</p></div>
<h2>Used in</h2>
<p><strong>AMR (Audio/Modem Riser) Cards<br />
</strong></p>
<ul>
<li>examples needed</li>
</ul>
<h2>Special Applications</h2>
<ul>
<li>-</li>
</ul>
<h2>Variants</h2>
<ul>
<li>-</li>
</ul>
<h2>Emulation</h2>
<ul>
<li>For the FM Part, see <a href="../soundchips/ymf262-opl3/" target="_self">YMF262</a></li>
</ul>
]]></content:encoded>
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